Engine Software is a veteran independently owned video game development studio based in the Netherlands. Founded in 1995 Engine Software has worked on over 120 games for over 10 different platforms including Super Nintendo, Gameboy Advance, Sony Playstation Portable, Nintendo Wii, Nintendo DS and more recently on Nintendo 3DS, Apple iPad, Xbox 360, Vita and Playstation 3.

Build around a core team of classic “started in the attic” video game developers and trusted by clients worldwide Engine Software is one of the most versatile and flexible studios on the planet (and possibly multiple planets). Whether it is from the ground-up design and development of full games, partnering with other studios to get projects done, porting existing franchises to different platforms or expanding on a title to bring a bigger experience to more players. We do – and have done – all of the above.


With over eighteen years of experience under our belt, Engine Software prides itself in being the oldests gamedeveloper in The Netherlands. During these years we have set up solid partnerships with other developers, freelancers and publishers and have worked with or for some the most respected companies in the gamesindustry, including Konami, 505 Games, Disney Interactive, Atari, PopCap, Behavior Interactive, Vicarious Visions, THQ, Activision, and D3 Publisher of America.

We are experts at dealing with licensed properties and we have worked with some of the biggest and toughest licensors in the market such as Disney, Marvel, Nickelodeon, 20th Century Fox, Warner Bros, Mattel and Fisherprice. Respect for the property and what it stands for is at the core of succesfully working in this field, and at Engine Software we have proven to be able to not only do that, but also deliver games that go beyond a standard licensed product in terms of creativity and quality.

Indie development:

Although we are independently owned and therefore technically an indie studio ourselves, we realize our corporate structure and long professional history puts us in a different category for most. Nevertheless we are a huge supporter of the indie scene, whether it is just some guidance and general advice for start up groups, aiding in development / publishing  issues or offering platform diversity to grow an indie title’s range. We have proven this in the past with publishing indie titles like Goodbye Galaxy Games’ “Flipper 2: Flush the Goldfish”, developing the PS3, Xbox 360 and Vita versions of Re-Logic’s PC hit “Terraria”, or creating an expanded version of “Proun” for Android and Nintendo 3DS.